6. CP - Scattered Armies

Tento Chapter Pack obsahuje hodně rodových armád a také zajímavou mechaniku "reinforcements".
Oficiální spoiler od FFG najdete zde.

F101: Desperate Looters (x3)
Greyjoy Character
Cost = 1
STR = 1
Icons = M
Traits = Ally.
Response: After Desperate Looters enters or leaves play, discard the top card of each opponent’s deck.

F102: Depleted Host (x3)
Stark Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
No attachments except Weapon.
Response: After you win a challenge in which Depleted Host participated, search your deck for a Reinforcements event card, reveal it, and put it into your hand. Then, shuffle your deck.

F103: Northern Cavalry Flank (x1)
Stark Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
Crests = War
No attachments except Siege. Deadly.
If an opponent is running an agenda, Northern Cavalry Flank does not kneel to attack.

F104: Northern Infantry (x1)
Stark Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
Crests = War
No attachments except Siege. Deadly.
If an opponent is running an agenda, Northern Infantry does not kneel to defend.

F105: Weary Swordsmen (x3)
Lannister Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
No attachments except Weapon.
Response: After a Reinforcements event card is played, choose and kneel a character without an (intrigue) icon.

F106: Tommen Baratheon (x1)
Unique Lannister Character
Cost = 1
STR = 1
Icons = P
Traits = Lord. King.
If there is another King character in play, Tommen Baratheon cannot attack, defend, or trigger his character ability.
Marshalling: Kneel Tommen Baratheon to draw a card.

F107: Exhausted Horsemen (x3)
Baratheon Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
No attachments except Weapon.
Response: After a Reinforcements event card is played, stand Exhausted Horseman. (typo on card)

F108: Stormland Scavengers (x3)
Baratheon Character
Cost = 2
STR = 3
Icons = M, P
Traits = Traitor.
House Baratheon only.
After you play Stormland Scavengers from your hand, choose a player with a (Baratheon) or a (Targaryen) House card. Discard a card at random from that player’s hand.

F109: Weathered Crew (x3)
Greyjoy Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
No attachments except Weapon.
Response: After a Reinforcements event card is played, put a Warship location into play from your discard pile.

F110: Pirates of Orkmont (x1)
Greyjoy Character
Cost = 4
STR = X
Icons = M, P
Traits = Ironborn. Mercenary.
No attachments. Intimidate.
X is the highest gold value on an opponent’s revealed plot card.

F111: Destitute Horde (x3)
Targaryen Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army. Dothraki.
No attachments except Weapon.
Response: After a Reinforcements event card is played, choose an attachment controlled by an opponent. Take control of that attachment , and attach it to Destitute Horde, if able. Otherwise, discard it from play.

F112: Desert Exiles (x3)
Martell Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
No attachments except Weapon.
Response: After a Reinforcements event card is played, draw a card.

F113: Men With No King (x3)
Neutral Character
Cost = 4
STR = 5
Icons = M, P
Traits = Army.
No attachments except Weapon.
Limited Response: After a Reinforcements event card is played, pay 2 gold to choose a character or location that does not have its owner’s House affiliation. Take control of that card. (Limit 1 Limited Response per round.)

F114: Retreat and Regroup (x1)
Event Card
Traits = Reinforcements.
Challenges: Play before any challenges have been initiated this phase. If you lose 2 or more challenges this phase, you may return any number of non-unique characters from your discard pile to you hand. (Place this card next to your plot deck until the end of the phase.)

F115: Missing Recruit (x1)
Event Card
Traits = Reinforcements.
Any Phase: Play if you have lost a (military) challenge this phase. Pay 1 gold to put Missing Recruit into play from your hand as a character with 3 STR, a (military) icon, stealth, and renown.

F116: Spy in Their Midst (x1)
Event Card
Traits = Reinforcements.
Any Phase: Play if you have lost an (intrigue) challenge this phase. Pay 1 gold to put Spy in Their Midst into play from your hand as a character with 3 STR, a (intrigue) icon, stealth, and renown.

F117: Beguiled Bodyguard (x1)
Event Card
Traits = Reinforcements.
Any Phase: Play in you have lost a (power) challenge this phase. Pay 1 gold to put Beguiled Bodyguard into play from your hand as a character with 3 STR, a (power) icon, stealth, and renown.

F118: Winter Reserves (x1)
Event Card
Traits = Reinforcements.
Play only if it is Winter.
Any Phase: Play in you have lost a challenge this phase. Pay 1 gold to put Winter Reserves into play from your hand as an Army character with 4 STR, a (military), an (intrigue), a (power) icon, and deadly.

F119: Summer Reserves (x1)
Event Card
Traits = Reinforcements.
Play only if it is Summer.
Any Phase: Play in you have lost a challenge this phase. Pay 1 gold to put Summer Reserves into play from your hand as an Army character with 4 STR, a (military), an (intrigue), a (power) icon, and deadly.

F120: Summer Encampment (x3)
Targaryen Location
Cost = 2
Traits = The East.
Any Phase: If it is Summer, kneel Summer Encampment to return a character you control to its owner’s hand.